![]() ![]() The game used vector graphics which seemed pretty sharp to me at the time, though surface textures were either very primitive or non-existent. This must have been early to mid-90s, so late DOS to early Win95 era. I am probably even forgetting about a ton of stuff.Ī futuristic 3D tank game whose demo I've found on a gaming mag's CD supplement. When you sent a manta on an island with a 'colonizing bomb', you would see the island's structures slowly being built up. The command of different vehicles (four amphibians, four planes) directly (like in a simulation) or by programming them (AI implemented) - you could watch the view from all vehicles at once in split-screen mode - localized damage on the vehicles and the carrier, drones that protect the carrier with positions you could select, different weapons, the building of structures on islands (like anti aircraft guns that shot enemy planes flying over, landing strips your planes could land on, drilling towers for mining oil), a map with dozens of islands, and a second carrier with the same things that is doing the same stuff you are doing (colonizing islands and building structures on them). You are going up against one other enemy carrier, which is doing the same. You have to load up equipment on the vehicles, fly/sail to an island, build structures on the island (guns, command centre). You can launch planes and amphibian ships. ![]()
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